How to 3d model a car maya

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I’m currently up to my eyeballs with my second Maya project: a 2008 Audi R8. I know that I’ll be better off in the long run though, so slowing down a bit and learning Maya is not something I regret doing at all. I’m used to producing content at a high volume, so this is kind of a big change of pace for me. Ive been busting my you-know-what over the past several months, and I’m not going to lie that I’m a bit irritated that I don’t really have anything to show for it other than a couple shiny renderings (that I can’t sell as stock) and a bunch of new data about Maya stored in my brain. It’s a frustrating place to be considering how many project ideas I have floating around in my head, and learning a complex new 3d modeling package is putting a serious damper on my output.

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You know…that awkward (and sometimes painful) stage where it takes far too long to accomplish seemingly simple tasks and nothing seems to be getting done.

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Now that I’ve made the decision to migrate my 3d workflow to Maya, I feel like I’ve totally given up my “pro” status and reverted way back to newbie mode.

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